Make custom widgets independent of any WinUI framework concerns. Although one can add WinUI concerns to ther widget if they want to build a fully customized widget. In theory, it may also be possible to host a widget of WPF, Avalonia, or Blazor.
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<?xml version="1.0" encoding="utf-8" ?>
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<UserControl
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x:Class="Hyperbar.Windows.WidgetView"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
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<Grid />
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</UserControl>
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