too many to add

This commit is contained in:
TheXamlGuy
2024-01-29 22:03:36 +00:00
parent 3917639e8d
commit c546ca2343
44 changed files with 573 additions and 94 deletions
+16
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<?xml version="1.0" encoding="utf-8"?>
<Application
x:Class="App1.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:App1">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<XamlControlsResources xmlns="using:Microsoft.UI.Xaml.Controls" />
<!-- Other merged dictionaries here -->
</ResourceDictionary.MergedDictionaries>
<!-- Other app resources here -->
</ResourceDictionary>
</Application.Resources>
</Application>
+50
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using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Controls.Primitives;
using Microsoft.UI.Xaml.Data;
using Microsoft.UI.Xaml.Input;
using Microsoft.UI.Xaml.Media;
using Microsoft.UI.Xaml.Navigation;
using Microsoft.UI.Xaml.Shapes;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.Foundation;
using Windows.Foundation.Collections;
// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.
namespace App1
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
public partial class App : Application
{
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
}
/// <summary>
/// Invoked when the application is launched.
/// </summary>
/// <param name="args">Details about the launch request and process.</param>
protected override void OnLaunched(Microsoft.UI.Xaml.LaunchActivatedEventArgs args)
{
m_window = new MainWindow();
m_window.Activate();
}
private Window m_window;
}
}
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows10.0.19041.0</TargetFramework>
<TargetPlatformMinVersion>10.0.17763.0</TargetPlatformMinVersion>
<RootNamespace>App1</RootNamespace>
<ApplicationManifest>app.manifest</ApplicationManifest>
<Platforms>x86;x64;ARM64</Platforms>
<RuntimeIdentifiers>win10-x86;win10-x64;win10-arm64</RuntimeIdentifiers>
<PublishProfile>win10-$(Platform).pubxml</PublishProfile>
<UseWinUI>true</UseWinUI>
<EnableMsixTooling>true</EnableMsixTooling>
</PropertyGroup>
<ItemGroup>
<Content Include="Assets\SplashScreen.scale-200.png" />
<Content Include="Assets\LockScreenLogo.scale-200.png" />
<Content Include="Assets\Square150x150Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
<Content Include="Assets\StoreLogo.png" />
<Content Include="Assets\Wide310x150Logo.scale-200.png" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.4.230913002" />
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.22621.755" />
<Manifest Include="$(ApplicationManifest)" />
</ItemGroup>
<!--
Defining the "Msix" ProjectCapability here allows the Single-project MSIX Packaging
Tools extension to be activated for this project even if the Windows App SDK Nuget
package has not yet been restored.
-->
<ItemGroup Condition="'$(DisableMsixProjectCapabilityAddedByProject)'!='true' and '$(EnableMsixTooling)'=='true'">
<ProjectCapability Include="Msix"/>
</ItemGroup>
<!--
Defining the "HasPackageAndPublishMenuAddedByProject" property here allows the Solution
Explorer "Package and Publish" context menu entry to be enabled for this project even if
the Windows App SDK Nuget package has not yet been restored.
-->
<PropertyGroup Condition="'$(DisableHasPackageAndPublishMenuAddedByProject)'!='true' and '$(EnableMsixTooling)'=='true'">
<HasPackageAndPublishMenu>true</HasPackageAndPublishMenu>
</PropertyGroup>
</Project>
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<?xml version="1.0" encoding="utf-8" ?>
<Window
x:Class="App1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="using:App1"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<FlipView Width="400">
<Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Background="Green">
<Grid>
<ItemsControl>
<Button />
<Button />
<Button />
<Button />
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<StackPanel Orientation="Horizontal" Spacing="8" />
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
</ItemsControl>
</Grid>
</Grid>
<Grid HorizontalAlignment="Right" Background="Green">
<Grid>
<ItemsControl>
<Button />
<Button />
<Button />
<Button />
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<StackPanel Orientation="Horizontal" Spacing="8" />
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
</ItemsControl>
</Grid>
</Grid>
</FlipView>
</Window>
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using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Controls.Primitives;
using Microsoft.UI.Xaml.Data;
using Microsoft.UI.Xaml.Input;
using Microsoft.UI.Xaml.Media;
using Microsoft.UI.Xaml.Navigation;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.
namespace App1
{
/// <summary>
/// An empty window that can be used on its own or navigated to within a Frame.
/// </summary>
public sealed partial class MainWindow : Window
{
public MainWindow()
{
this.InitializeComponent();
}
}
}
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<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
IgnorableNamespaces="uap rescap">
<Identity
Name="f69ee404-ac85-43ce-8664-73aeecf48925"
Publisher="CN=dan_c"
Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="f69ee404-ac85-43ce-8664-73aeecf48925" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Properties>
<DisplayName>App1</DisplayName>
<PublisherDisplayName>dan_c</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
<TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate"/>
</Resources>
<Applications>
<Application Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="$targetentrypoint$">
<uap:VisualElements
DisplayName="App1"
Description="App1"
BackgroundColor="transparent"
Square150x150Logo="Assets\Square150x150Logo.png"
Square44x44Logo="Assets\Square44x44Logo.png">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png" />
<uap:SplashScreen Image="Assets\SplashScreen.png" />
</uap:VisualElements>
</Application>
</Applications>
<Capabilities>
<rescap:Capability Name="runFullTrust" />
</Capabilities>
</Package>
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{
"profiles": {
"App1 (Package)": {
"commandName": "MsixPackage"
},
"App1 (Unpackaged)": {
"commandName": "Project"
}
}
}
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<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="1.0.0.0" name="App1.app"/>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- The ID below informs the system that this application is compatible with OS features first introduced in Windows 10.
It is necessary to support features in unpackaged applications, for example the custom titlebar implementation.
For more info see https://docs.microsoft.com/windows/apps/windows-app-sdk/use-windows-app-sdk-run-time#declare-os-compatibility-in-your-application-manifest -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
</windowsSettings>
</application>
</assembly>