Add project files.
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using System.Windows.Media.Effects;
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using System.Windows.Media;
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using System.Windows;
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namespace TheXamlGuy.UI.WPF;
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public abstract class EffectBase : ShaderEffect
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{
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public static readonly DependencyProperty InputProperty = RegisterPixelShaderSamplerProperty("Input", typeof(EffectBase), 0);
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public Brush Input
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{
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get => (Brush)GetValue(InputProperty);
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set => SetValue(InputProperty, value);
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}
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}
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