Files
2022-11-01 15:26:08 +00:00

12 lines
273 B
HLSL

sampler2D implicitInput : register(s0);
float contrast : register(C0);
float4 main(float2 uv : TEXCOORD) : COLOR
{
float4 color = tex2D(implicitInput, uv);
float value = (1 - contrast) / 2;
color.rgba = color.rgba * contrast + value;
return color;
}