Files
2022-11-01 15:26:08 +00:00

15 lines
366 B
HLSL

sampler2D implicitInput : register(s0);
float scale : register(c0);
float4 main(float2 uv : TEXCOORD) : COLOR
{
float4 color = tex2D(implicitInput, uv);
float4 complement;
float intensity = (color.r + color.g + color.b) / 3;
complement.rgb = color.rgb * (1 - scale) + intensity * scale;
complement.a = color.a;
return complement;
}