10 lines
218 B
HLSL
10 lines
218 B
HLSL
sampler2D implicitInput : register(s0);
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float brightness : register(C0);
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float4 main(float2 uv : TEXCOORD) : COLOR
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{
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float4 color = tex2D(implicitInput, uv);
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color.rgba *= brightness;
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return color;
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} |