namespace SukiUI.Utilities.Background; public readonly struct FastNoiseRendererOptions( FastNoiseLite.NoiseType type, float noiseScale = 1.5f, float xSeed = 2f, float ySeed = 1f, float primaryAlpha = 0.7f, float accentAlpha = 0.04f, float seedScale = 0.1f) { public float AccentAlpha { get; } = accentAlpha; public float NoiseScale { get; } = noiseScale; public float PrimaryAlpha { get; } = primaryAlpha; public FastNoiseLite.NoiseType Type { get; } = type; public float XSeed { get; } = xSeed * seedScale; public float YSeed { get; } = ySeed * seedScale; }