Files
Toolkit2/Toolkit.UI.Controls.Avalonia/PersonPicture/PersonPictureColourGenerator.cs
T
2024-06-25 23:08:45 +01:00

76 lines
2.1 KiB
C#

using Avalonia.Media;
using System.Security.Cryptography;
using System.Text;
namespace Toolkit.UI.Controls.Avalonia;
public class PersonPictureColourGenerator
{
private readonly float hue;
private readonly float saturation;
private readonly float lightness;
private const float minLightness = 0.2f;
private const float maxLightness = 0.8f;
public PersonPictureColourGenerator(float hue = 210,
float saturation = 0.8f,
float lightness = 0.6f)
{
this.hue = hue;
this.saturation = saturation;
this.lightness = lightness;
}
public Color Create(string input)
{
byte[] hashBytes = GetHash(input);
float h = (hashBytes[0] + hue) % 360;
float s = (hashBytes[1] / 255.0f) * saturation;
float l = EnsureNonExtremeLightness((hashBytes[2] / 255.0f) * lightness);
(byte r, byte g, byte b) = HslToRgb(h, s, l);
return Color.FromRgb(r, g, b);
}
private byte[] GetHash(string input) =>
SHA256.HashData(Encoding.UTF8.GetBytes(input));
private float EnsureNonExtremeLightness(float calculatedLightness) =>
calculatedLightness < minLightness ? minLightness : calculatedLightness > maxLightness ?
maxLightness : calculatedLightness;
private (byte r, byte g, byte b) HslToRgb(float h, float s, float l)
{
h /= 360;
float r, g, b;
if (s == 0)
{
r = g = b = l;
}
else
{
float q = l < 0.5f ? l * (1 + s) : l + s - l * s;
float p = 2 * l - q;
r = HueToRgb(p, q, h + 1.0f / 3.0f);
g = HueToRgb(p, q, h);
b = HueToRgb(p, q, h - 1.0f / 3.0f);
}
return ((byte)(r * 255), (byte)(g * 255), (byte)(b * 255));
}
private float HueToRgb(float p, float q, float t)
{
if (t < 0) t += 1;
if (t > 1) t -= 1;
if (t < 1.0f / 6.0f) return p + (q - p) * 6 * t;
if (t < 1.0f / 2.0f) return q;
if (t < 2.0f / 3.0f) return p + (q - p) * (2.0f / 3.0f - t) * 6;
return p;
}
}