Files
Toolkit2/Toolkit.UI.Controls.Avalonia/QrCode/Encoding/Masking/Scoring/Penalty1.cs
T
2024-04-13 11:41:33 +01:00

86 lines
1.4 KiB
C#

namespace Gma.QrCodeNet.Encoding.Masking.Scoring;
/// <summary>
/// ISO/IEC 18004:2000 Chapter 8.8.2 Page 52
/// </summary>
internal class Penalty1 : Penalty
{
/// <summary>
/// Calculate penalty value for first rule.
/// </summary>
internal override int PenaltyCalculate(BitMatrix matrix)
{
int penaltyValue = PenaltyCalculation(matrix, true) + PenaltyCalculation(matrix, false);
return penaltyValue;
}
private int PenaltyCalculation(BitMatrix matrix, bool isHorizontal)
{
int penalty = 0;
int width = matrix.Width;
int i = 0;
int j = 0;
while (i < width)
{
while (j < width - 4)
{
bool preBit = isHorizontal
? matrix[j + 4, i]
: matrix[i, j + 4];
int numSameBitCell = 1;
for (int x = 1; x <= 4; x++)
{
bool bit = isHorizontal
? matrix[j + 4 - x, i]
: matrix[i, j + 4 - x];
if (bit == preBit)
{
numSameBitCell++;
}
else
{
break;
}
}
if (numSameBitCell == 1)
{
j += 4;
}
else
{
int x = 5;
while ((j + x) < width)
{
bool bit = isHorizontal
? matrix[j + x, i]
: matrix[i, j + x];
if (bit == preBit)
{
numSameBitCell++;
}
else
{
break;
}
x++;
}
if (numSameBitCell >= 5)
{
penalty += (3 + (numSameBitCell - 5));
}
j += x;
}
}
j = 0;
i++;
}
return penalty;
}
}