Add project files.
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sampler2D implicitInput : register(s0);
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float scale : register(c0);
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float4 main(float2 uv : TEXCOORD) : COLOR
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{
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float4 color = tex2D(implicitInput, uv);
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float4 complement;
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float intensity = (color.r + color.g + color.b) / 3;
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complement.rgb = color.rgb * (1 - scale) + intensity * scale;
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complement.a = color.a;
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return complement;
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}
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